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When does a material gets cloned?

Sometimes I have an object with its material named "something - Clone". So, as the title states, how does it determine when to create a clone and when not?

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Crossfade behaviour?

I have been using crossfade to play my animations on legacy animation system. However, crossfading has not been very successful. My animations that are rather short keeps getting ignored in front and...

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Unity 5 Gimzos gradient?

A friend of mine had this weird behaviour in his scene view where all gizmos have gradient in them as well as color changing wildly. How can i get this kind of gizmos? He had no clue and neither do I....

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Shader : Hide objects within an invisible object?

I have been trying to find a way to reliably blow a hole in a mesh, for my case, a wall. Since actually modifying a mesh to make a hole is practically impossible, I had to turn to shaders. I managed to...

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Particle subemitter problem

I have a particle effect with a few sub emitters. However, they are inconsistent. In edit mode (not playing), particles and its subemitters appear properly. In play mode, some sub particles are not...

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