It seems that no one ever bothers with Graphics.DrawMesh.
Unfortunately, I need to do this as I'm trying (and failing horribly) to make a game that is somewhat similar to Total War series (Rome 1 came out on 2005 and could field more than thousand units at that time).
After instantiating and finding that this game is beyond hopeless with more than 200 units (on Note2) due to rendering and animation update costs, I started to use Graphics.DrawMesh to simply print 3D objects on camera and it was cheap. I could field 4k idle units on pc without lagging and around 600 on my Note2 phone.
Now, I need to actually apply animations and I don't know how.
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