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Altering object's position without changing its childrens position?

A parent object needs to be moved without having its children changed. Anyway to do so without changing every single childrens position everytime the parent moves?

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Changing Shuriken Particles Sub Emitter position?

I made 2 different particle systems and adjusted their rotation to make one of them emit in y axis and the other on xz plane. However, when I bind these 2, the subemitter particle system is played in...

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How to rewind game like in Prince of Persia : The Sands of Time?

I'm making a game just like Prince of Persia : The Sands of Time. How would one yield such result? Thanks in advance.

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How to draw Animations using Graphics.DrawMesh?

It seems that no one ever bothers with Graphics.DrawMesh. Unfortunately, I need to do this as I'm trying (and failing horribly) to make a game that is somewhat similar to Total War series (Rome 1 came...

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Range of perlin noise values?

I am currently wondering whether the generated perlin values can go over 1 or below 0 as I am doing a random terrain generation and trying to reduce cost of generating terrains. I can do a check but...

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Removing unwanted permissions?

For some reason my app contains WAKE_LOCK permission when I export it to Eclipse. For most cases, extra permissions are not much of a concern but when the permission is WAKE_LOCK, this causes a lot of...

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Animator Controller playing different clips with same names?

I have a few 3D game objects that has same names for its clips. As I intend to make different units that shares practically the same animation setup (same bools, triggers and others..) I'm hoping to do...

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Tiled GPU perf. warning problem

I can't seem to get rid of this "Tiled GPU perf. warning: RenderTexture color surface (284x160) was not cleared/discarded, doing " no matter what I do. Funny thing is, this warning appears only when...

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Read unicode characters from TextAsset?

I have been trying to parse JSon formatted text file and load settings from it accordingly but TextAsset seems to **ERASE** any non ascii letters. TextAsset.bytes or TextAssets.text does not contain...

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Camera depthbuffer question.

What exactly does unity camera depthbuffer do? I have a minimap camera and a rendertexture on it. Currently, my rendertexture's depthbuffer is set to 0 and with such settings, only the map is drawn on...

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When does a material gets cloned?

Sometimes I have an object with its material named "something - Clone". So, as the title states, how does it determine when to create a clone and when not?

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Crossfade behaviour?

I have been using crossfade to play my animations on legacy animation system. However, crossfading has not been very successful. My animations that are rather short keeps getting ignored in front and...

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Unity 5 Gimzos gradient?

A friend of mine had this weird behaviour in his scene view where all gizmos have gradient in them as well as color changing wildly. How can i get this kind of gizmos? He had no clue and neither do I....

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Shader : Hide objects within an invisible object?

I have been trying to find a way to reliably blow a hole in a mesh, for my case, a wall. Since actually modifying a mesh to make a hole is practically impossible, I had to turn to shaders. I managed to...

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Particle subemitter problem

I have a particle effect with a few sub emitters. However, they are inconsistent. In edit mode (not playing), particles and its subemitters appear properly. In play mode, some sub particles are not...

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Altering object's position without changing its childrens position?

A parent object needs to be moved without having its children changed. Anyway to do so without changing every single childrens position everytime the parent moves?

View Article

Changing Shuriken Particles Sub Emitter position?

I made 2 different particle systems and adjusted their rotation to make one of them emit in y axis and the other on xz plane. However, when I bind these 2, the subemitter particle system is played in...

View Article


How to rewind game like in Prince of Persia : The Sands of Time?

I'm making a game just like Prince of Persia : The Sands of Time. How would one yield such result? Thanks in advance.

View Article

How to draw Animations using Graphics.DrawMesh?

It seems that no one ever bothers with Graphics.DrawMesh. Unfortunately, I need to do this as I'm trying (and failing horribly) to make a game that is somewhat similar to Total War series (Rome 1 came...

View Article

Range of perlin noise values?

I am currently wondering whether the generated perlin values can go over 1 or below 0 as I am doing a random terrain generation and trying to reduce cost of generating terrains. I can do a check but...

View Article
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