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Animator Controller playing different clips with same names?

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I have a few 3D game objects that has same names for its clips. As I intend to make different units that shares practically the same animation setup (same bools, triggers and others..) I'm hoping to do this without manually making nearly same animator controller for every units. For example, my typical animator controller has 2 bool values, "moving" and "attacking" respectively and 3 animation clips for them so that they can have "idle","running","attack" motions. So if I were to add new monsters or characters, I only need to change their reference clips and their animation would work flawlessly with the same unit script. Is this possible? If so, please do guide me.

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